Capcom 13388350070 Video Games User Manual


 
33
32
advice
for the journey
ALL JOURNEYS BEGI N WITH A PATH
The land is quite large and you can wander across
it. However, it is very easy to get lost, so stick to
the roads in the beginning to keep your bearings.
Roads always lead to some destination, so you will
progress just fine in the beginning if you stick
to them. Also, sometimes it is helpful to climb to
a high vantage point and look out over the land
to see where you want to go. In addition, if you
see a village or a house, there is bound to be
something interesting awaiting inside to whet
your appetite for adventure!
IMPOR TANT PLA CE S
MADAME FAWN’S HOUSE
By paying a little money, you can have your
fortune told and find out where to go on the
journey. Madame Fawn’s House is a good place
to go if you are ever stuck wondering what
to do next.
MERCHANT’S
You can buy Tools to help you on your journey
here. If there is ever a particularly difficult part
of the journey, you can stock up on Tools to help
you overcome the obstacle.
DOJO
By training at the Dojo, you can learn new
techniques from the Grand Master that can help
you defeat monsters and gain new powers to cross
previously impassable areas.
THE MERCHANT GATHER IN G DEMON FAN GS
There is a person who is looking to collect the Demon Fangs you
find on your journey. If you take Demon Fangs to him, he will
be so happy that he is bound to give you a reward based
on the number of fangs you give him. You should collect
as many Demon Fangs as possible for the time when you
run into this collector.
DIVIN E SPRIN GS
There are mysterious holes within which lies who knows what.
From these holes the water of Divine Springs bubbles up. When people draw near
one of these Divine Springs, they always feel a need to toss money inside. Whatever
amount of money you decide to put in is lost forever in the depths, but at some point
in the future something good just might happen.
USE THE MA P
Many different details are written on the map.
•Location Name
•Save Points (Origin Mirrors) & Warp Points
•Items for use in a certain location
•Other areas connected to the current location
AS DI FF ER ENT AS NIGHT AN D DAY
Time passes as you adventure around. The tasks
that people carry out change with the time of day,
so if you stop by the same location later, who knows
what you might discover.
KEEP PEOPLE TALKING
If you are ever having trouble solving a problem on your journey, try talking
to the different people you come across. One of them may hold the key. People are
not always forthcoming with all of the information, and sometimes it takes a couple
of conversations to draw the information you need out of someone. After talking
enough, it may provide you with just the clue you needed to continue
your adventure.
When people have more to say, a special mark appears above their head.
If you are ever having trouble solving something, try talking to people
with these marks.
Onigiri Sensei,
Kozuka Style Dojo
Grand Master
Merchant
Madame Fawn