Disney Interactive Studios That's So Raven: Psychic on the Scene Video Games User Manual


 
4
5
Getting
Started
It’s an action-packed mystery of psychic proportions when Raven
has a vision of San Francisco’s legendary Thompson Theater
closing down under sinister circumstances. Determined to prevent
this vision from coming true, she sets out to unmask the saboteur
and stop the historic theater from being sold. There’s just one
catch – she needs your help to do it!
Join Raven, Chelsea, and the whole That’s So Raven gang on their
biggest way-cool adventure yet as they scour the city in a race
against time to save Raven’s beloved theater. From the bustling
counter of Mr. Baxter’s Chill Grill to the familiar halls of Bayside
High and everywhere in between, it’ll take all the vision, style, and
good old-fashioned detective work you can muster to solve this
psychic mystery once and for all!
1. Make sure the POWER switch is OFF.
2. Insert That’s So Raven: Psychic on the Scene
Game Card in the Nintendo DS™ slot.
3. Turn the POWER switch ON.
NOTE: That’s So Raven: Psychic on the Scene Game
Card is designed for the Nintendo DS™ system.
4. Please read and accept the Health and Safety screen
by touching the bottom screen.
5. If the game does not
automatically launch, select
the That’s So Raven:
Psychic on the Scene
game icon from the DS
launch screen.