Disney Interactive Studios Pirates of the Caribbean: Dead Man's Chest Handheld Game System User Manual


 
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PROJECT: Pirates of the Caribbean: Dead Man’s Chest - PSP - Manual
DATE: 05.16.06
JOB#: 320128
ROUND: 6
CLIENT: BVG
AGENCY CONTACT: Amy Bennett
7
PROJECT: Pirates of the Caribbean: Dead Man’s Chest - PSP - Manual
DATE: 05.16.06
JOB#: 320128
ROUND: 6
CLIENT: BVG
AGENCY CONTACT: Amy Bennett
PIRATE COMBAT
The key to Pirate Combat is paying attention to your enemies. Use the
different attacks and watch how your opponents react to get the best effect.
Speed Attack
This standard sword fencing attack is used to
“soften” up most enemies.
Strength Attack
This move takes longer to perform, but can be
more damaging to an enemy.
Stun
Use of this move will stun the enemy briefly,
taking him out of combat, allowing you a
chance to attack with a strength move [ ] or
a speed move [ ].
Alternate Weapons Items such as pistols, throwing knives, and
hatchets can be used by pressing the button.
Pick up an item by moving over it.
Block (Hold
) When the enemies dodge an attack, they will
jump out of the way and counter-attack. You must
watch for this move and hold the
button to
block the attack.
HEALTH
If Jack’s health starts dropping, find some grog. If the health bar reaches
zero, Jack will perish. He will respawn at an earlier part of the level.
NOTORIETY
Notoriety points define exactly how notorious Jack Sparrow has become.
For every enemy eliminated, he will score notoriety points. The type of
enemy and the way in which Jack eliminates him will determine the |
points earned.
Sword fighting is the easiest and earns the lowest notoriety points in the
game. When alternate weapons are used, a greater amount of points are
earned. For example, if Jack is clever enough to drop a chandelier on an
enemy, he will earn even more points.
Jack will receive a new pirate notoriety title as his notoriety increases.
This title will be displayed on the game status screen next to the current
notoriety score.
PIRATE ACTIONS
Never trust a pirate. Why? Because they play dirty. Pirate actions allow
Jack to use other items in the world to advance his ability to end a fight
or pass an obstacle that stands in his way.
ENVIRONMENTAL ACTIONS
You’ll notice throughout the game that there are unlit Skull and Crossed
Torches. When Jack is in the right proximity, the torches will light up.
Press the button and Jack will perform the appropriate action.
Torches, Powder Kegs and Cannon Balls are
examples of items that Jack will need to
manipulate during his adventure.
Jack will also encounter various puzzles
that require all of his wits and appropriate
Pirate Action.
MOUNTING ROPES
The Skull and Torches will indicate where Jack will be able to use
the handy ropes in the game.
Vertical Ropes Press the button to do a back flip off
the rope. Move Jack Up or Down with the
Analog Stick.
Rope Slide Some ropes are tied across chasms or places
too wide to jump across. Press the button
and Jack will zip down or across the rope with
the blade of his trusty sword.
ROPE SWINGING
Some Vertical Ropes hang out of Jack’s reach and he must run and reach
for them. When he reaches a rope, he will grab on and start swinging.
Press the Action Button [ ] to pump and swing higher. Press Jump [ ]
to fly to a landing surface or another rope.
Try it out. It’s fun to act like a Pirate.