Disney Interactive Studios Pirates of the Caribbean: At World's End for PSP Video Games User Manual


 
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CHEATING
Not all pirates play fair. So, to tip the game in your favor the
voodoo priestess, Tia Dalma, has given you a way to cheat.
She’s made some special magic charms. You’ll fi nd them
when playing through the story mode, by locating secret
areas or by completing certain sub-missions.
There are 24 to collect – 12 for use in Poker, and 12 for use
in Pirate Dice. There are also 12 available for use in Davy’s
Hearts but they are not collectable – they are randomly dealt
to you. All the charms and their effects are listed on the
inventory screen.
If you’re playing a mini-game during story mode you can
select three charms to use from the ones that you’ve already
collected. Only charms already on your play list can be used
in the game. If you’re playing in ad hoc multiplayer mode,
you’ll have three randomly dealt to you.
Some charms can be powered up to increase their effect. You
are given this option at the start of each mini-game. Be careful,
as some power ups take time to charge and won’t be available
until a later round of that game. Powering up allows them to
affect one, two, or three opponents at the same time, and can
even make them unstoppable.
Amount of remaining Gold Player’s Pot Plus:
1st
Most amount (or Fewest Hearts) 50% of central Pot
2nd
Next highest amount 35% of central Pot
3rd
Least amount 15% of central Pot
4th
Player who lost all of their gold Nothing
You can exit a game at the end of each round. You will keep
any gold that you have left in your own pot.
Rules For Davy’s Hearts
• The player holding the 2 of Clubs card starts the game by
placing this card on the table.
• Each player must then play a card of the same suit – this
pile of cards is called the Trick.
• Once every player in the game has laid a card into the
trick, the player who played the highest-numbered card in
the same suit as the trick’s starting card takes the trick and
puts it to one side.
• Whichever player won the last trick begins the next. This
time however, they can lead with any suit.
• If a player cannot follow the particular suit, they can play a
suit of their choice.
• Players are only allowed to lead with a heart if someone
played a heart in the prior trick, because he or she
couldn't follow suit.
• Continue playing until all 13 tricks have been played.
• Points for each trick are calculated and displayed on the
screen: 1 point for each heart held. If a player has a queen
of spades they must add 13 points. These points, as a value
in gold, are deducted from the player’s pot.
• The deck is shuffl ed and dealt again for the next round of play.