Radica Games P6624 Video Game Console User Manual


 
QUESTION MODE – A PLAYER can choose
between 2 questions (“A” and “B”) that are shown
on the 20Q™ electronic display.
ANSWER MODE – Once a question has been
selected by a PLAYER, the DEALER answers the
question (“YES”, “NO”, or “SOMETIMES”).
YES/ENTER/GUESS – Use the ENTER button
at the beginning of each game to identify the
number of PLAYERS. When the game is in
ANSWER MODE, the DEALER will use this
button to answer “YES” to questions. PLAYERS
use the GUESS button when they want to
guess which OBJECT the DEALER is thinking
of. DEALERS use the GUESS Button when
they want to force 20Q™ to guess the TARGET
OBJECT.
NO/“A” – When the game is in QUESTION
MODE, use this button to select Question
“A”. When the game is in ANSWER MODE the
DEALER will use this button to answer “NO” to a
question.
SOMETIMES/ “B” – When the game is in
QUESTION MODE, use this button to select
Question “B”. When the game is in ANSWER
MODE the DEALER will use this button to answer
“SOMETIMES” to a question.
UNDO – This button allows you to go back to
the previous question if you or the DEALER
mistakenly select or answer a question
incorrectly. PLAYERS can only use the UNDO
Button once per round.
ROLES/FUNCTIONS
DEALER – 20Q™ randomly selects the DEALER
at the beginning of each round. The DEALER
takes two 20Q™ CARDS and selects an object
from the cards. This is the TARGET OBJECT
that the other 1-3 PLAYER(S) are trying to guess.
PLAYER(S) – The 1-3 person(s) who are trying to
guess which TARGET OBJECT the DEALER has
selected from the 20Q™ CARDS.
20Q™ CARDS – The game includes 50 playing
cards that contain 20 TARGET OBJECTS on
each card.
20Q™ CARDS “+2” – These 5 cards should
be randomly shuffled throughout the deck and
played the same way as the standard 20Q™
CARDS. If a “+2” card is drawn at the beginning
of a round, the PLAYER who correctly guesses
the TARGET OBJECT receives both cards on the
table.
TARGET OBJECTS – The 20 items on each of
the 50 20Q™ CARDS.
GETTING STARTED
To start, turn the unit on using the ON/OFF
switch on the bottom of the electronic game
board. When prompted, press the YES Button
to start a new game. Each PLAYER will need
to press their ENTER Button to indicate they
are playing. 20Q™ will confirm the number of
players is correct. Once established, 20Q™ will
randomly select a PLAYER to be the DEALER.
20Q™ will ask the DEALER if he/she is ready.
Press YES to confirm everyone is ready. If 20Q™
does not have the correct number of players,
press NO to go back and select the correct
number of PLAYERS.
Note: The DEALER is playing with 20Q™ and
collects a 20Q™ CARD only if 20Q™ guesses
the correct TARGET OBJECT first. So, it is
important and to the DEALERS advantage to
answer the questions correctly.
Are you ready for the first multiplayer version
of 20Q™? This transformation of the classic
handheld game fires up friends and family as
you go head-to-head with 20Q™ and the other
players. The first player to outwit 20Q™ and the
other players wins! Sound easy? Guess again.
BASIC GAME RULES
Up to 4 friends and family PLAYERS will try to
outwit 20Q™. The DEALER selects two 20Q™
CARDS and chooses an object from one of the
cards. The 20Q A.I. asks questions and reads the
DEALER’S mind. The first PLAYER to guess the
DEALER’S TARGET OBJECT keeps the 20Q™
CARD. The first PLAYER to collect three 20Q™
CARDS wins!
BUTTONS/MODES
ON/OFF – This switch is located on the bottom
of the unit and will turn the electronic game board
ON and OFF.
RESET – This button is located on the bottom of
the electronic game board. When a blunt point is
inserted and pressed, it will reset the game to its
original settings.
P6624
For up to 4 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 823D2100 Rev.B
P6624 20Q Family Manual_1L-English, Mattel P/C P6624-0920, P/N 823D2100, Rev.B, Size: 300 x 210mm, Date: June 15, 2009
E
HOW TO PLAY
Once the DEALER is selected by 20Q™, the
DEALER should pull two 20Q™ CARDS from
the deck. The DEALER selects one of the 40
TARGET OBJECTS and writes it down on a
piece of paper and turns it over. The DEALER
should not allow the other PLAYERS to see what
he/she has selected. The 20Q™ CARDS will
then be placed face up so the other 1-3 potential
PLAYERS can view the TARGET OBJECTS on
each card.
20Q™ will first ask the DEALER if the TARGET
OBJECT is an “ANIMAL, VEGETABLE, MINERAL
or OTHER” – the DEALER answers “YES” or
“NO” to each question and then announces
which category the TARGET OBJECT falls under
to the other PLAYERS.
With a total of twenty questions, each PLAYER
takes turns, rotating the electronic game board in
a clockwise direction so the player can read the
question on the display. The 20Q A.I. will scroll
two questions scross the LCD screen. PLAYERS
will use the “A” or “B” buttons to select the
question they wish the DEALER to answer. Once
the question is selected, the DEALER will answer
the question “YES”, “NO”, or “SOMETIMES”.
NOTE: After each question is asked and
answered the 20Q™ electronic game board must
be rotated clockwise and locked into position
before the next player will be allowed to select
their question.
During game play, it is recommended that each
PLAYER take notes. This will help each PLAYER
keep track of questions and answers to identify
and eliminate potential TARGET OBJECTS.
At any point in the game, a PLAYER can press
the GUESS Button to guess the potential
TARGET OBJECT. Also, the DEALER can press
the GUESS Button at any time to force 20Q™ to
make a guess.
If the PLAYER, including 20Q™ representing
the DEALER, guesses incorrectly, gameplay
continues and the incorrect guesser is out of
the game. If all PLAYERS, including 20Q™,
have guessed incorrectly prior to question 20, all
PLAYERS will be brought back into the game to
continue playing. Once this happens, PLAYERS,
including the DEALER, can press the GUESS
Button at any time to make a second guess.
This process continues throughout the twenty
questions.
On / Off
Reset
TM
1
2 2
3
2
Yes / Guess
3
Sometimes / B
UNDO
1
No / A
1
1
2
3
3