Radica Games M0253 Handheld Game System User Manual


 
When you or one of your opponents plays their
last card, the hand is over. Whoever won the
round is then awarded points based on the
cards left in the remaining players’ hands (see
SCORING).
If the last card played in a hand is a Draw Two or
a Wild Draw Four card, the next player must draw
the 2 or 4 cards respectively. These cards are
counted when the points are totaled.
If no player is out of cards by the time the DRAW
pile is depleted, the deck is reshuffled and play
continues.
WINNING THE GAME
Rounds of play continue until one player has
a score of 500 points, and then he/she is the
winner!
SCORING
The first player to get rid of his/her cards receives
points for cards left in the opponents’ hands as
follows:
All number cards (0-9) …………...Face Value
Draw Two …………………………20 Points
Reverse ……………………………20 Points
Skip ……………………………….20 Points
Wild ………………………………50 Points
Wild Draw Four …………………..50 Points
FUNCTIONS OF THE ACTION
CARDS
The functions of the action cards, and when they
may be played, are defined below.
DRAW TWO CARD – When this card is played,
the next player must draw 2 cards and miss
his/her turn. This card can only be played on
matching colors and other Draw Two cards. If
turned up at the beginning of play, the starting
player must draw 2 cards.
REVERSE CARD – This simply reverses direction
of play, changing from clockwise to counter-
clockwise, or vice versa. This card may only be
played on a matching color or on another Reverse
card. If this card is turned up at the beginning
of play, the dealer goes first, then play moves
counter-clockwise instead of clockwise. If used in
a two-player match, it will act the same as a Skip
card, and it will be the same player’s turn again.
SKIP CARD – The next player to play after this
card has been laid loses his/her turn and is
“skipped.” The card may only be played on a
matching color or on another Skip card. If a Skip
card is turned up at the beginning of play, the
starting player is “skipped,” hence the player to
the left of that player commences play.
UNO®! Test your UNO® skills like never before
with an electronic handheld version of the
classic card game! The amazing Thiniant™ color
screen technology will make you come back for
more as you battle against 1, 2, or even 3 virtual
opponents. The first player to score 500 points
wins the game! So, score big points as you get
rid of all your cards and leave your opponent with
a full hand....
NOTE: When you first purchase your game,
it will be in demo mode. To exit demo mode,
press the RESET button located on the back
of the housing.
BUTTON FUNCTIONS
ENTER/PLAY – Press this button to turn the
unit ON. This button will allow you to play the
currently highlighted card which will be moved to
the DISCARD pile. Also use this button to enter
selections during initial game set-up.
SCROLL LEFT – Press this button to “scroll left”
through your cards. Also use this button to toggle
between the number of players and levels of
difficulty during game set-up.
SCROLL RIGHT – Press this button to “scroll
right” through your cards. Also use this button to
toggle between the number of players and levels
of difficulty during game set-up.
SOUND/NEW GAME – Press this button to
turn the SOUND on/off. Also press and hold this
button for 2 seconds to start a new game.
DRAW/HI-SCORE – Press this button to draw a
card from the DRAW pile. Also press and hold
this button for 2 seconds to view the HI-SCORE.
M0253
For 1 player / Ages 7 and up
INSTRUCTION MANUAL
P/N 823B3300 Rev.B
E
UNO® – Press this button to turn the unit ON.
Press this button to say “UNO!” Also press this
button to call “UNO!” on an opponent.
BASIC GAME RULES
OBJECT OF THE GAME
The object of UNO® is to get rid of all the cards in
your hand before your opponent(s). Your score is
based on the cards left in your opponents’ hands
when you discard your final card (See SCORING).
NUMBER OF PLAYERS
The first thing to do is to select the number of
players that you want to play with. You can select
2, 3, or 4 players. Use the SCROLL LEFT and
SCROLL RIGHT buttons to toggle to the desired
number of players and then press ENTER to lock
in your selection.
SKILL LEVELS
After selecting the number of players, you must
next select the level of difficulty. There are two
levels of difficulty to select from before you begin
a game: level I (EASY) and level II (HARD). Use
the SCROLL LEFT and SCROLL RIGHT buttons
to toggle to the desired skill level and then press
ENTER to lock in your selection.
HOW TO PLAY
Each player begins the game with 7 cards. The
remainder of the deck is turned face down as the
DRAW pile, and the top card from the DRAW pile
is turned face up to begin the DISCARD pile. If
an Action Card is the first one turned up from the
DRAW pile, certain rules apply (See FUNCTIONS
OF ACTION CARDS).
When it is your turn (when your player indicator
is flashing through the different colors) to play a
card, the card you play must match the top card
on the DISCARD pile, either by number, color, or
symbol.
For example, if the top card is a red 7, you could
put down a red card or a 7 card of any color.
Alternatively, you could put down a Wild card or
a Wild +4 card (See FUNCTIONS OF ACTION
CARDS).
If you don’t have a card to match the one on the
DISCARD pile, and you have no Wild or Wild
+4 cards to play, you must take a card from
the DRAW pile. If the card you pick up can be
played, you are free to put it down immediately.
Otherwise, it will be the next opponent’s turn.
You may choose not to play a playable card from
your hand. If so, you must draw a card from the
DRAW pile. If playable, that card can be put
down in the same turn, but you may not use any
other card from your hand after the draw. If the
card that you just drew is playable, yet you do not
want to play it, simply wait for a few seconds and
play will continue with the next opponent’s turn.
GOING OUT
When you have only one card left, you must call
“UNO!” (by pressing the UNO® button). You can
either call “UNO!” just prior to playing your 2nd to
last card (if this card is in the highlight position)
or immediately after playing your 2nd to last card.
Failure to call “UNO!” will allow your opponents
to call “UNO!” first. If an opponent calls “UNO!”
before you do, the unit will automatically pick up 2
cards from the DRAW pile for your hand.
Your opponents must also call “UNO!” when they
have only 1 card left, so pay attention! If you call
“UNO!” on an opponent with only 1 card left,
before they call “UNO!” themselves, then they will
be forced to pick up 2 cards from the DRAW pile.
ENTER/PLAY
DRAW/
HI-SCORE
SOUND/
NEW GAME
SCROLL
RIGHT
SCROLL
LEFT
UNO®
®