2. Plug the Play TV Legends into the AV jacks on TV matching the color of
the jack to the cord (i.e. yellow to yellow, white to white, red to red)
3. Turn on the Play TV Legends by pressing the “power switch.”
4. A menu screen will load. Use the joystick to move the cursor next to the
g
ame you want to play. Press either the A or B button.
5. Follow the instructions of the individual games.
S
PACE INVADERS
The Legend
S
pace Invaders was designed and programmed by Toshihiro Nishikado for
Taito, Japan in 1978 and remains one of the most popular arcade games
ever made. The game was so amazingly popular in Japan that it caused a
coin shortage until the country’s Yen supply was quadrupled. Entire arcades
were opened in Japan specifically for this game. By the end of 1979 it had
become a worldwide phenomenon and the first era of video games had
begun. In 1980, the game was licensed by Atari for the 2600 game system
and was the first arcade game ever adapted for Atari’s home system. The
Space Invaders franchise has flourished for more than 25 years and has gen-
erated over $500 million in revenues.
The Controls
Joystick
•
Left or Right –
m
ove your Laser Base across the bottom of the screen
• Up or Down – no function in this game
Button A or B
• Shoots lasers from your Laser Base
The Game
The object of the game is, basically
, to shoot the invaders with your laser
base while avoiding their shots and preventing an invasion. Amassing a high
s
core is a further objective and one that must be prioritized against your
c
ontinued survival. Each game screen starts with five rows of 11 invaders.
The bottom 2 rows score 10 points per large invader, the middle 2 rows 20
points for each medium invaders and the top row scores 30 points for each
small invader
. This makes each screen worth a total of 990 points.
The score for each screen can be dramatically increased by the tactical
destruction of the 'mystery' value spaceships that frequently fly from one
side of the screen to the other. Temporary sanctuary can be sought beneath
t
he 4 base shelters.
Space Invaders - Identification Parade
The invaders randomly fire missiles down the screen from the center of their
bodies. Ther
e ar
e 3 types of missile: slow straight ones, fast straight ones
and wiggly ones that are the most powerful. If a missile hits the player's laser
it is destroyed. If all the lasers are destroyed the game is over. The missiles
also cause varying degrees of damage to the base shelters. If any invader
reaches the bottom of the screen the game ends, no matter how many
remaining bases the player has.
The invaders travel sideways and each time they touch the side they drop
down 1 line. On scr
een 1 they need to drop 11 lines to reach the bottom and
'invade'. From screen 2 through to screen 9 they start progressively lower
down the screen. At screen 10 the game reverts to the screen 1 start posi-
tion and the cycle begins again.
There is no time limit, except for the fact that if you do not shoot them all
before they reach the bottom of the screen the game ends.
Any missiles dropped by an invader on the row above 'invasion' row will not
harm the player's laser. When an invader's missile collides with a player's
laser shot, the player's shot is always destr
oyed but the invader's missile
occasionally survives, almost certainly if it is a wiggly missile.
The Tricks
The game has a 'heartbeat' rhythm that the player should become attuned
to. The player can quickly contr
ol the speed with which the invaders
descend. They only dr
op when they reach the edge of the screen (right or
left) so by shooting away the outer columns before the inner columns the
rate of descent can be slowed. Best results come from quickly wiping out
the rows from left to right. Use the shelters to hide behind, timing your
movement to avoid missiles while shooting whenever you get the chance. If
the center of the shelter is already damaged, shoot a clear hole through it
and fir
e fr
om ther
e. This technique is especially useful at the start of a level
using the far left shelter.
Every time you fire and miss you must wait until the shot reaches the top of
the screen before firing again. Remember this and do not fire wildly at fast
moving invaders, especially the last one. You will have time to shoot it if you
do not waste time missing! The last invader is usually easier to hit when trav
-
eling right to left.
Good luck with Space Invaders, we hope these tips and techniques help you
to fully enjoy the game.
LUNAR RESCUE
The Legend
Launched by Taito in 1979, Lunar Rescue was the follow-up game to Space
Invaders. Unfortunately
, it was r
eleased at the same time as Asteroids,
which pretty much eclipsed most games until the 1980's. This is one of
those "sleeper" games that didn't get a big following since Asteroids was
also out. Good luck in r
escuing the astr
onauts.
The Controls
Joystick
• Left or Right – move your Landing Pod across the screen as you descend
and ascend
• Up or Down – no function in this game
WARNING: EPILEPSY AND SEIZURES READ
B
EFORE OPERATING YOUR PLAY TV LEGENDS
SPACE INVADERS
A few people may experience epileptic seizur
es when viewing flashing lights
or patterns in our daily environment. These persons may experience seizures
while watching TV pictures or playing video games. Players who have not
had any seizur
es may nonetheless have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary movements,
loss of awareness of your surroundings, mental confusion and/or convul-
sions.
BATTERY INSTALLATION
This game is powered by four (4) AA (LR6) batteries.
•
U
sing a screwdriver, loosen the screw until the battery compartment door
can be removed.
• Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated
inside the battery compartment.
• Replace the battery compartment door and tighten the screw with a
screwdriver. Do not over-tighten.
ADUL
T SUPER
VISION IS RECOMMENDED WHEN CHANGING
BATTERIES.
TV CONNECTION
NOTE: To connect Space Invaders directly to a TV, the TV must be equipped
with audio and video input jacks or a Scart input. They ar
e commonly found
o
n the front of the TV near the contrast, color, and picture adjustment con-
tr
o
ls or on the r
ear of the TV near the antenna and cable/satellite jacks.
If your TV does not have audio and video input jacks, you may connect
Space Invaders through a VCR connected to your TV.
CONNECTING TO A VCR
To connect Space Invaders to your VCR, insert the yellow video plug from
the Main Unit into the video in (yellow) jack on your VCR, the white audio
plug into the left audio in (white) jack or via the Scart adaptor
. Then set the
VCR to the appropriate video input mode (see your VCR’s operating manual
for details).
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
BUTTONS AND FEATURES
SP
ACE INV
ADERS
5 T
aito Games in 1
The Legend
Taito Corporation was formed in Japan in 1953. Its first business ventures
were importing various goods, brewing and selling the first domestic
Japanese Vodka and manufacturing and selling a small peanut vending
machine. In 1954 they started developing and selling jukeboxes. This was
their core business until 1978 when they released Space Invaders in Japan.
The rest is history, or, in this case, legend.
The Set Up
The Space Invaders Play TV Legends contains 5 popular Taito games built
in, with no extra equipment needed.
Games Included:
Space Invaders
Lunar Rescue
Colony 7
Phoenix
Qix
To use:
1. Load battery compartment with four AA batteries. Alkaline batteries work
best.
Button A or B
• While descending, press A or B to fire rockets to slow your descent
• While ascending press A or B to Shoot lasers from your Landing Pod
• While ascending press and hold A or B to fire rockets and quicken your
a
scent
The Game
Your mission is to save the astronauts stranded on the surface of a rocky
p
lanet. You must drop your landing pod from your mother ship; guide your
ship to the rocky planet's surface avoiding the asteroids and land on one of
t
he platforms. One of the stranded astronauts then runs into your ship and
you must then return him to the mothership.
On your return trip there are no asteroids they have all transformed into alien
ships! Luckily, your ship is armed with a laser and you can destroy the alien
ships. Rescue all of your astronauts and you advance to the next harder
level.
The platforms you have to land on the planet's surface are three different
s
izes with their point values marked on them. Once you rescue an astronaut
f
rom a top platform, it disappears and you have to land on the next smaller
platform to rescue your man.
On your way down you have a limited fuel supply that you can use to fire
your thrusters to slow your descent. You must land on the platforms or you
crash into the rocks. On your way up, you can increase the speed by using
your thrusters. On your ascent you do not use fuel by firing your thrusters.
When you get close to your mother ship, the docking bay doors open and
you must fly inside.
O
n later levels meteors falling diagonally across the screen may impede your
a
scent.
The Scoring
Small alien ship: 50 points. Medium alien ship: 30 points.
L
arge alien ship: 30 points.
Landing on Large Platform: 50 points.
Landing on Medium Platform: 100 points.
L
anding on Small Platform: 150 points.
End of level bonus: 50 points per man rescued x level.
The Tricks
•
Try to land on the smallest platforms first, as saving the larger ones will
m
ake the later part of the stage easier, when the asteroid field is denser
and the enemy ships more numerous.
• Asteroids cannot hit you at the extreme edges of the screen.
• Alien ships can only fire from their center, whereas you can hit their edges.
Use your speed advantage to move under them, fire quickly and move
away before they shoot.
• Don't be too conservative using your thrusters on your descent, as you
have plenty of fuel.
COLONY 7
The Legend
Colony 7, launched in 1981, only existed as an arcade game. Does Colony 7
look a little familiar? If so, think of another game from roughly the same era.
T
aito's immensely “otaku” Colony 7 was the inspiration for the Imagic
Atlantis Atari 2600 cartridge. While not a licensed home version of Colony 7,
Imagic's Atlantis was manufactur
ed for the Atari 2600, Intellivision, and even
the Odyssey 2, and was the closest thing one could find to Colony 7 at
home.
The Game
You're in charge of defenses at Colony 7. Even though a shield protects the
settlement's power generators, weapons and populated buildings, the
onslaught of alien intruders gradually and inevitably wears that shield down.
Once holes have been bored through the shield, the aliens have a clear shot
at Colony 7. Defend Colony 7 from alien attack by using two ion-cannons
that fir
e an exploding shot knocking out tar
gets near its detonation zone and
an eradicator rocket that acts as a "Smartbomb", which clears the entire
scr
een. Y
ou start with two lives and lose one if all of the colony is destr
oyed,
or if both of your cannons ar
e blown up.
The Controls
Joystick
• Move your cross hairs left, right, up and down to focus your weapons on
incoming attacks.
Button A or B
• Button A- Fire your canon.
• Button B- Fire a smartbomb.
The Scoring
Shooting a Fighter- 25-250 points
Shooting a Scout- 100 points
Shooting a Bummer
- 100-1000 points
Shooting an Advisor
- 500- 5000 points
Points ar
e also scored for the amount of buildings left standing in your
colony after each wave of enemy attack.
PHOENIX
The Legend
One of the early definitive multi-stage space shooter games with an end of
level boss to destroy.
The Controls
Joystick
• Move your ship left, right, to focus your weapons on incoming attacks.
Button A or B
• Press A to fire your weapons
• Press B to initiate shields
The Game
Phoenix sees you take charge of a ship armed with bullets and a defensive
shield. Y
ou must destr
oy the waves of attacking space bir
ds to r
each the
boss ship and destroy it. Wave one sees you facing attacking yellow birds
attempting to ram your ship. You may only fire one shot on screen at a time.
M
odel 74064
For 1 player / Ages 8 and up
I
NSTRUCTION MANUAL
P/N 82386840 Rev.A
E 1
Menu
Reset
Directional Pad
A
B
A
B
10 point invader (Bottom 2 rows)
2
0 point invader (middle 2 r
o
ws)
30 point invader (Top row)
Mystery ship worth 50, 100, 150 or 300 points
Player's laser base
Base shelter